![]() The game release lull that used to last from May through September is now more like late June to early August, and even July saw its fair share of new game releases. It’s getting harder and harder to delineate between the busy spring and the busy fall. "Having the ability to use a UWP game and put it on a console with direct keyboard support really excites them, so that's something to think about. Hayden Dingman (PC World (US online)) 11 August, 2017 20:30. "Yeah, you could put it on a chatpad on a controller, but it's not really the experience they are hoping for, and they feel it would probably diminish the experience on their game," he continued. "They've got games they've published on Windows and they want to publish on console, but the game kind of needs chat, or kind of needs the ability to type in a bunch of text." "I've actually spoken to two developers in the last week that have actually expressed interest in implementing keyboard support on the console," Microsoft’s Senior Program Manager for Game Developers Andrew Parsons said in a technical presentation at the conference. At the Build Conference this week, Microsoft confirmed that full support for keyboards (but not mice) on the console will be available through UWP cross-platform development and the still-in-preview Xbox Live Creators Program. In it, you collect, sell, and breed colorful slimes in a. ![]() It's been nearly a year since Microsoft's Phil Spencer promised we were "not years away, it’s more like months away" from full support for mouse and keyboard controls on the Xbox One. It’s the sequel to 2017’s Slime Rancher, a game that caught the world by storm, performing extremely well for developer Monomi Park.
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